Exactly twenty years ago today the Super Smash Bros. game. first came out in Japan for the Nintendo 64. What started as a small title has become one of the most famous crossover franchises in the world.
Development of Super Smash Bros. began in 1998. Masahiro Sakurai, creator of the series and Kirby's spiritual father, wanted to develop a four-player battle royale game and thus offered an alternative to the 2D battle game on the market. The initial prototype did not contain Nintendo characters and was called Dragon King: The Fighting Game.
However, Sakurai thought it would be a good idea to add Nintendo characters to the & # 39; atmosphere. He felt that his unique style was very important for a console-exclusive battle game, Sakurai said in an interview with former CEO Satoru Iwata. Because he had a dark brown suspicion that he would not get permission to use Nintendo characters because of the nature of the game, Sakurai implemented the Mario, Samus, Donkey Kong and Fox models in prototypes without telling anyone. Only when he believes that the gameplay is balanced, he presents the prototype. It got the green light, which led the development of Super Smash Bros. a fact.
Currently the franchise is known for its many character and stage choices, but Super Smash Bros. in terms of content there is a simple side. There are twelve characters that can be played and nine stages available, if five single player stages are eliminated. For comparison, Super Smash Bros. counts. Ultimate, the latest iteration of the series that came out on December 7, 2018 for the Nintendo Switch, 76 characters and more than a hundred stages.
Super Smash Bros. appeared on January 21, 1999 in Japan, with a total of 1.97 million copies sold. Initially, this game was only intended for the Japanese market, but due to its great success, the release in the West followed in the same year. In 2001, there were more than five million copies of Super Smash Bros. worldwide. on sale. This series now has five matches.