Death stranded This is a different game, a different and risky bet for what we know as "video games". At the same time, it was Hideo Kojima's latest work, known for making complicated plots, full of mysteries and strange concepts in his game. Death stranded This is not an exception, so we have decided to make a brief guide that not only functions to gather tips that you should know before you start playing, but also as a glossary of terms and concepts.
Because this game is full of information and strange names that you have to know very quickly.
Of course, and as I mentioned in my in-depth review of the game (I invite you to read from this link), is ideal for experiencing free titles spoilers, and so I have not included anything in the analysis, or in this guide. And is that spoilers are in no way limited to the game plot, the story that Kojima tells, but also the experience offered by the same exploration, the sensation of traveling a large map that presents the game.
Before suggestions, it is necessary to start with the basics.
What is that Death stranded
Although it seems simple, this is a question with a long answer. This is not just a "game", it is something that transcends. This is a relationship-related story, with loneliness, with death and what is outside, with fear of relationships … and with ghosts and strange babies that you bring into jugs and Norman Reedus brings things because they are Guillermo del Toro has asked, among many others.
Death stranded This is the first truly new game made by Hideo Kojima since leaving Konami, a company where he worked for almost three decades, for the most part, only the game in the series Solid metal gear.
The game includes actors such as Norman Reedus, Mads Mikkelsen, Lindsay Wagner and Léa Seydoux, with special appearances from a number of other celebrities, and developed on the map where you are mostly alone. The main aim and main purpose of the protagonist, Sam (controlled by the player), is only one: "reconnecting" the whole country, after the disaster which ended with many people and lives as we know it.
And there the game begins. Sam had to take cargo orders and carry them from one place to another, earning the trust of the people who made these shipments and thus joining them to the large network that connected the country. Because in unity is power.
Of course, it is not an easy task, and it requires hours of walking, overcoming obstacles and supernatural encounters. All of that, while developing a rather interesting story full of mystery and, of course, many rare terms. Let's talk about some of them.
Basic Glossary of Death stranded
These are some of the terms they use in the game and you should know that right away. However, I will rule out some conditions because they are too open. After all, there is no better way to find things than playing.
Death Stranding: In the real world this is the name he received when one or many sea creatures arrived at the beach and remained stranded to death (do you remember the whales in the trailer of the game? Well, something like that). In the game world, it is a name that accepts supernatural events that result in disasters that change the world forever. This event marks the foundation of the game.
UCA: "United Cities of America," the name of the country where the game took place, is the post-apocalyptic version of the United States that Sam tries to unite before a united government for the whole nation. In this world Death stranded, every city supervises itself and lives in isolation.
CV (or BT in English): This is the name accepted by supernatural beings (a type of "ghost", though different from what we know as ghosts according to typical horror stories) that Sam encountered in the world. If you find yourself in an area full of life history, you don't want to get caught. By the way, the acronym "CV" has a meaning, but it is related to one of the many mysteries of the game, so I won't say it.
BB: in English, "Bridge Baby," or baby bridge. They are babies who have not yet reached pregnancy, which for some reason is taken from their mother's womb (which is unhealthy before removing them, and yes, that is a rather terrible idea) and can feel a CV, so "Porter" takes them and connects capsules them to strange robot machines / lights / arms (called Odradek) to detect the presence of CV.
Porter: He is a messenger from this post-apocalyptic world. It's a good thing Sam, for example, is a Porter.
Timefall: Waning is a strange type of rain that ages everything it touches, be it human, animal, or even an object (the burden you carry behind you is getting more and more exposed to rain).
Chiral network: a kind of supernatural internet that they want to connect to all UCA cities.
Mule: they were ex-envoys who had become very aggressive, basically addicted or crazy, with that accusation, and would try to steal things from any Porter they encountered, like Sam. And if the idea of being "addicted to carrying a package" seems strange and absurd, the game makes sense. Hint: this has to do with appreciation, both materially and, especially, socially.
Haphephobia: Aphenphosmphobia in English, is a phobia that must be touched, to be contacted, and is one of the rare concepts that calls you in the most relaxed way possible, only about 45 minutes after starting the game, as if it was something that you have experienced. in life we have heard, and how do I know that when you listen to it (especially if you listen to it in English) you will shout "WHAT !?" with all your might, and you will go directly to Google or Wikipedia to find out what it is. Well, I want to save you from traveling.
Playing tips Death stranded
Here are some tips for enjoying the game, useful things to know before you start. However, again, I will avoid mentioning some mechanics and even objects to avoid damaging some pleasant surprises.
The first advice is probably the most important, as mentioned by our colleague at My city: advance to episode 3 of the game as fast as possible. As I mentioned in my analysis, the beginning of the game is quite slow and slow, even solid, but from episode 3 you begin to access some objects, tools and mechanics that will make you move forward in a smoother and less relaxed way. The first area is full of items to collect and has several side missions, but there is no need to do all of them. If you feel everything is going very slowly, hurry up to episode 3 and everything will change.
Manage your cargo very well: This might sound basic, but it is very important. The inventory menu has buttons to automatically accommodate your load on your back and settings, but if you want to have more control and adjustments, maybe it's best to do it by hand. Take advantage of the space to carry Sam's arms and legs weights, and consider that you carry the same weight on each side of your body to balance yourself better when walking. In addition, this tip is directly connected to the next:
Take only what is needed to collect more along the way, and avoid being seen: Do you remember the donkey we talked about before? It is possible to hide in the grass to avoid being detected, however, if you carry a lot of belongings behind you, a box tower, no matter how much you bend, will see you. In addition, the less you carry, the more you get tired and, in addition, you will be able to collect more lost items and items along the way.
Some things you should always carry: At least one ladder, climbing rope and a pair of extra boots. Yes, boots wear out over time and when you use them, and boots in poor condition will make it harder for you to walk.
You also must always have aerosols to repair cargo. This will help you improve the condition of your package if you are long under shrinking.
As for weapons: I do not want to talk much about this, but I will confirm that there are weapons in the game, and there is a battle, although not focused on it. One of the weapons is a special grenade to deal with the CV, if necessary. There are several types, including one to attack them and another to make it visible. Always carry at least two units of the first type. The second is rather unnecessary, because …
Use your Odradek and stay silent: Sam cannot see the CV, but in the case of meeting these creatures, it is only necessary to remain silent and look around so that the game tells you where they are closest to you. In addition, if you press "R1" and activate your sensor / robot arm / lamp, it will also help you find it.
Build and collaborate: I mentioned before that you have to carry at least one ladder, and the reason is you should consider not taking the ladder as soon as you use it, but leave it there so other players can use it later. Part of the experience Death stranded This is based on the passive multiplayer of the game, which invites you to collaborate with other players who have no contact with you. Basically, you influence their world, their map, leave this ladder and other things, and they will influence your world.
In fact, there are structures such as bridges that can be built between several players, each contributing a little. You can also share objects with other people through shared lockers on the base, and "Liked" structures created by others, which will help them have a better reputation and, therefore, rewards in the game.
Read your email and use the map: This game doesn't just offer you information cutscene or kinematics, but also through letters and short notes that you will find in the menu. This helps to better understand the story and refresh memories about certain events. Regarding the map, it is complicated to understand because it does not represent the terrain and altitude differences well, so you are advised to plan different routes to reach your destination, to vary if your original route turns out to be very complicated or full of. Mules and CV.
Finally, take a break: Hideo Kojima said in an interview that he wanted people to rest Death stranded, but more than just desires, this game encourages you to do it. When you travel the amount of stamina / resistance The maximum you have is reduced, so you can recover it a little and also make sure your BB rests in the middle of the desert, snow or in a cave. You can also do this to wait for the lethargy to pass when you go and eat some snacks in the real world, because the game prefers you to rest (hold the circle) to stop.
In addition, whenever you can use personal space, not only because it really restores maximum stamina, but also because on several occasions it activates kinematics which offers more detail about certain characters and their history.