CryZENX who did the project to repeat The Legend of Zelda: Ocarina of Time enter Unreal engine 4 Several years ago, he just published version 3 of his work and the result was removing his hat.
The Creator CryZENX, which for several years has taken action to recreate the famous The Legend of Zelda: Ocarina of Time with Epic graphics engine, Unreal engine 4, just published a new version of this project.
This is the third version of the work that has been disclosed for at least three years. The first video to go up CryZENX on YouTube about the date of the project back to July 2015.
It should be noted that this build is still a demo, but already has important levels and locations from the Nintendo 64 games such as Temple of Time, Villa Kakariko and Kokiri forest, and even the option to skip the latter, because this serves as an introduction.
Players can even play a story mode that allows them to travel these three new levels, because they are related to each other. Enter the house, fight enemies, manage your inventory, talk to NPCs (playable characters) that are famous because almost everything that might be in the original 1998 title is possible.
Become the latest version of this project CryZENXThat is also the most subtle. It must be admitted that it was also one of the games made by fans with better final results than they had seen in recent years.
This game allows you to experience most of the original games and CryZENX itself ensures that the goal is to continue the story in 2019. The more enemies, bosses, and level of N64 titles will arrive.
CryZENX always providing a link to download their work completely free and this opportunity is no exception.
Without more préambulos, we leave you an original self-published video, which in its description you can find a link to download it. Also, below, we leave you the first video of the game published in July 2015. Just to give you an idea of how much the project has been developing since then.
And here, the first video CryZENX on YouTube about your project with Ocarina Time.