Producer NetherRealm Studios, Trevor Traub, commented on the aspect he liked about the version for the hybrid console Mortal Kombat 11, who are not responsible for them, but from Shiver Studios in external collaboration.
NetherRealm has concentrated its resources on the version MK11 for PlayStation 4 and Xbox One, leaving the company Qloc The mission brings this battle game with the fewest number of errors to PC, something that unfortunately happened with Mortal Kombat X. But in the case Nintendo Switch he prefers that Shiver Studios will take control of the project, a decision that has so far been positive according to what Traub said after seeing what has been scheduled so far.
"I really like the design Switch. Contril Joy-Con makes me happy beyond my expectations. We try to reach as many people as possible. So we will take this opportunity. "
Regarding the modifications needed to adapt the basic game to the console Nintendo, especially in the aspect of images per second that can cause serious problems, Traub can show the steps that enter Shivering They took it.
"There is a special reduction in geometry that allows it to function at Switch. The final product is indeed very fantastic. We do not develop it at home; they program it Shiver Studios. They do it at the same time as us, so this is a kind of joint development. There is no main SKU (version of a product). I can't wait to play it on Xbox but I will also have the version Switch practice. "
Mortal Kombat 11 will be available for PlayStation 4, Xbox One, Nintendo Switch and PC as of April 23. This story is one of the most important in the entire video game industry and especially for Densho, who hoarded machines Mortal Kombat II and that tells us everything we learn about Mortal Kombat 11 here.
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