Friday , October 22 2021

‘Pokémon: Let’s Go’ Proves Satisfying But Not Ambitious


A player with Eevee in the new Pokemon game "Pokémon: Let & # 39; s Go, Eevee!" (via

There have never been more Pokémon games divisive reaction from "Let & # 39; s Go, Pikachu!" and "Let 's & # 39; s Go, Eevee!" was released earlier this month. For many people who are not familiar with franchising in recent years, the idea of ​​a sleek delivery experience is very interesting. For many long-term fans of franchising, however, the premise of "Pokémon: Let's Go" flies in the face of progress for a series that is stopping with each successive entry.

Despite the many defects and half the success displayed by "Let’s Go", it is clear that a lot of love and attention is created in making games. References to previous games are everywhere. A familiar story beats dressed up with a cinematic cutscene that has real emotional weight. Broad acting and voice expressions give you a real sense of attachment to your partner from Eevee or Pikachu. You can choose your Pokémon from your side to follow your character around and even drive some larger characters.

That said, "Let 's Go Go" feels like the culmination of almost every frustrating aspect of the core Pokémon game in recent years. Game Developer Freak is trying to change experiences that have never needed much improvement in the first place. This game over-holds players' hands, avoids many solving elements of the original game's puzzles and openly tells players how to make progress in the story. Your rival does not have the characterization of his previous colleagues and instead only exists to congratulate the player on every opportunity they get. The capture of Pokémon has been exaggerated into the minigame of superficial tug-and-throw movement control of "Pokémon GO," while breeding, items are held, and the ability mechanism has been completely removed.

The previous game "Pokémon" simultaneously offered a basic game that was understandable while offering deeper mechanics, more complicated if players wanted to involve them. "Let's go" focusing entirely on the casual side, taking choices from the player's hand. It is a good thing that even ordinary "Pokémon" experiences can be just as fun as that.

In terms of core gameplay, I was surprised to learn that "Let’s Go" has a well-developed campaign that is not as easy as many people fear. The classic RPG element captures Pokémon and engages in turn-based battles to re-train them.

This game even offers enhanced challenges because of the best level curve formation that has been seen in Pokémon games. If players progress through games with average speed, opponents will always be equal or just above the level of your own Pokémon, adding a layer of complexity to the battle that forces players to think more strategically than just spam one step until the battle ends. Nothing will stop players from advancing due to difficulties, but this brings some depth to the battle system.

The display of wild Pokémon in the outside world is a welcome change from the often disruptive random encounters of the past. However, the main focus is to capture a large number of creatures and send them in exchange for items making Pokémon feel less like a partner and more like a currency. The co-op mode of two players basically breaks the game, turning each battle into 2-on-1 and throwing a sense of difficulty out the window. The fact that the second player can't even really interact with the world in their own cement, features as a lackluster addition that fortunately isn't too painful, because it's optional.

The presentation of this game is probably the most important aspect of "Let's Go." The graphics are beautiful, instantly making it the most visually interesting game in the franchise so far. The novelty of seeing known locales and battles in high definition definitely contributes to most of my enjoyment. That said, when compared to the flagship titles for other franchises on the Nintendo Switch such as "The Legend of Zelda: Breath of the Wild" and "Super Mario Odyssey," it feels as if Game Freak can do far more with the graphics capabilities of the system. Even more frustrating is the fact that the game frame ratio actually decreases in certain areas.

"Let 's Go" might not do much to innovate, but it celebrates the heritage of the Pokémon in a way that will touch any player who is even familiar with the franchise. If nothing else, this is a satisfying small-scale precursor for next year's hopefully more ambitious entries.

Ethan Zack's email on [email protected]


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