Student projects make the RTX 2080 sweat


Nvidia promotes raytracing as a feature of the new Turing graphics card, but the list of supported games is still very manageable. Now the student team of the Karlsruhe Institute of Technology (KIT) has applied new possibilities to the old cult title. The light and shadow and reflection of the Quake 2 shooter are completely recalculated with raytracing.

The old classic shines in an entirely new light

Earthquake 2 has received several modifications since its introduction in 1997 and has been used repeatedly for various projects. With the name Q2VKPT, a group of KIT students, led by Christoph Schied, have now presented a project that will bring old titles to new heights with new technology. An acronym which stands for "Quake 2 Volcano Pathtracing", according to a report by the Golem, gives a good indication of what students are trying to do here.

For example, the team that uses Quake 2 Starter – based on Quake 2 Pro – uses a customized title version, which has been provided by developer ID Software under an open source license for several years. The integration of Pathtracing lighting technology is carried out under the volcanic graphical interface with an extension called & # 39; VK_NV_ray_tracing & # 39; which is part of Nvidia – which ensures that Q2VKPT can only be used on the map, Nvidia under the RTX title last summer.

Q2VKPT: Earthquake 2 with raytracingQ2VKPT …

Q2VKPT: Earthquake 2 with raytracing… seducing Earthquake 2 …

Q2VKPT: Earthquake 2 with raytracing… new shine

The result: Quake 2 features full dynamic global lighting, ray trace shadows and gloss reflections. The new technology integration also ensures that the graphics card used regardless of the old title sweats properly: "The actual game can reach almost 60 FPS (2560×1440, RTX2080Ti)," the team said in a post on their project. As the Golem further wrote, the more complex level of images for "reflection in the water" can also go down to a value of around 30 FPS. This certainly also plays an important role here, that Q2VKPT is a "free time project" and therefore the capacity for "comprehensive quality testing" is limited.


As the author explained, a new graphics card with raytracing capabilities brings "a completely new possibility for the future of game graphics," but it is complicated enough to actually implement it. "The aim of this project is to find out what else is missing for a clear path to the future of raytracing from game graphics."


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