Epic game, a study that he developed Fortnite, the 2018 feeling game, closed this year with millions of dollars in profits, reaching 3 billion dollars, according to TechCrunch.
Established in 1991, Epic does not provide income figures for its remarkable success, which has 125 million players, but this new milestone in this benefit, combined with other data, provides an overview of succeeded what the developer saw as a result of changes to the forward-looking strategy that occurred six years ago.
Fortnite, which is played free but making money selling digital objects, has popularized the category Battle Royale almost without help from anyone, and that is an extraordinary title this year.
Fortnite has 125 million players.
Videogames are a global phenomenon, played obsessively by children, rapper, professional athlete, and middle-aged accountant. This is the battle towards the death game won last place and where players fight for weapons, resources, and survive on an island destroyed by a storm.
As the game social, easy to play and difficult dominateAlready become special success among school-age children, which raises concerns among teachers and parents.
Fortnite is not the only Epic blow. The previous success of the developer company was Gears of War, the best-selling franchise for Microsoft Xbox 360. Epic also has Machine Not Real, one of the two most widely used operating systems for developing games.
Fortnite popularized the Battle Royale category.
At first, Epic billed customers to use software. Sales increased when Tim Sweeney, the owner of the company, did free product and, instead, starts charging royalty for sales of games made using software, which have included hits such as Mass Effect and Batman: Arkham.
"Epic's judgment has been fired along with Fortnite's success, "said Timothy O & # 39; Shea, who covered the game at Jefferies Financial Group: based on the number of Electronic Arts and Activision Blizzard, Epic can be worth up to US $ 15,000 million.