Valve finally has a new game. Can you believe that? A card game based on Dota 2, Artifacts launched today on Steam. After messing with it for a few hours, I can report that there were indeed many things that happened Artifacts, but it's also one of the more accessible card games I play, at least when I first started.
Even though it's interesting a clear comparison with Blizzard's Hearthstone and Magic association (the real creator ArtifactsUtama S main designer), it plays more like a real-time strategy game that is translated into cards. That should not be surprising given Artifacts inspired by Dota 2, MOBA which initially started life as a mod of Warcraft 3.
At the same time, how much is amazing Artifacts feels like a card game only in name. Sure, you open a card package, build a deck, and then hope you draw a very good start every game starts. But during the moment-to-moment of play itself, each decision and potential trade-off is measured in terms of how it will affect the position and strength of the relative forces on the battlefield.
Here's how Artifacts played. Two players start with a deck consisting of at least 40 cards, but as many as they want. Each has five hero cards, which are coded in red, blue, green, or black. Each match takes place on the battlefield which is divided into three paths, with one turn involving action on all three, from left to right. These individual pathways have towers on both sides with 40 health. The hero of the player is placed through it, dealing damage to the tower every turn unless it is blocked when other creatures and spells are played. When a tower was destroyed, the Ancient player, who had 80 health, was revealed. One party wins by destroying enemy towers on two separate boards, or Ancient.
Probably not. And that's with me missing out on a lot of important details, such as the fact that towers produce, which are needed to play cards on a particular track, and that at the end of each turn, the number of creatures you kill determines how much gold you get to buy the added card into your hands and can be played for free. Artifacts'S tutorial does a very good job of explaining everything, guiding you through to separate, mostly pre-scripts, matches against bots without getting too far into the weeds.
After completing the tutorial and then proceeding to play more matches against human opponents with pre-construction and special decks, here are some of my initial thoughts:
- Artifacts must be free to play. Not this one. It costs $ 20. It gives you two starter decks and 10 card packages, each of which is usually worth $ 2 alone. You also get five event tickets, which can be used to enter concepts to win more cards. But for the most part, you might get your card through purchasing a new package or buying it separately at Steam Marketplace. That means that the initial $ 20 is more a down payment than the full price of the game. I have trouble seeing someone enter Artifacts without continuing to spend more money to grow because, unlike Hearthstone, there is no daily mechanism to solve challenges or collect currency in the game and use it to slowly compile your collection. You must keep spending. And by the way …
- I've been itching to spend $ 16 on the most expensive Artifact card. Ax is one of my favorite heroes to play Dota 2. He is big, strong, red, and, as you might imagine, carrying a giant ax. In Artifacts, there is a special card next to the hero who automatically fills in the deck when certain heroes are chosen. Players Ax get the Berserker & # 39; s Call, which allows them to have one of their heroes against an enemy different from the one in front of them. In games that are mainly about positioning, it's a big deal.
As a result, Ax is currently the most valuable card in the game, which is why it is so expensive to buy directly. At the same time, my intestines, along with some back-of-the-envelope math, told me, I'd be better off paying $ 16 (or less, prices seem to drop dramatically) if I really want Ax instead of spending as much it's for the card package in an attempt to get him. That is the magic of the collection card game that is attached to the digital market.
- Artifacts provides a good balance between being entertaining to see and not crowding the screen with too much information. The game only shows one lane at a time, and it's pretty smooth to click between them or zoom out to see the entire board at once. That's a lot less Dota 2 and much more Hearthstone, which is good in my opinion, since then Hearthstone maybe the best user interface of any game ever.
- I like how worried these little things are when you are really screwed up.
- The big red X on things that are about to die is very helpful. I am not as sharp as before. Especially when playing complicated card games in bed at 2:00 a.m. Artifacts it's great to tell you what will happen before that happens, including how much damage the enemy faces and the tower will take when the turn is over, so it's easy to decide what cards to play before that to make sure what you want happens, happens .
- Artifacts feels like a new type of card game. We have glimpsed various ways to do card games since last year at that time Hearthstone launched Dungeon Runs single-player, and more recently with Kill Spire, Roguelike crawled underground, the battle mechanics were all card-based. Artifacts feels like an extension of these two ideas, taking things like which costs, banning creatures, and tower defenses and using them to try and recreate the strategy game experience in a slightly different context. While I'm not sure I will fall in love Artifacts in the same way I did Dota 2, it feels far and far like the best new video card game this year. Sorry, Gwent.